Friday 10 July 2015

Summer rules fiddling

Due to real life happenings no playing has taken place for a few weeks. We are getting back to that soon though, but in the meantime I have fiddled with the rules, especially for player characters. Read the Player's Handbook alpha text here, and more Solum texts can be found here!


 
I have improved and prettified a lot of aspects of the text, added some open art images and generally tried to make the player's handbook easier to read. I've also simplified the levelling process somewhat. Finally, I've made two major changes:

I've lifted out some features of the class skills into skills available from level 1 for all members of the class. This is because it felt like you had a little too little to do at level 1, and also it felt like the class choice mattered very little starting out. Now the skills available for all members of the class gives the classes a depth and more meaning.


The last thing I've done is to give each class a resource. These are also meant to be class defining, and to make playing a class a truly different experience from playing one of the other classes.

So Warriors have Combat advantage dice, which makes them better the longer a fight lasts, Rogues have Trick dice, allowing them a greater chance to succeed with daring manoeuvres,  Wizards have Spellpoints, allowing them to casts spells until depleted and finally Clerics have  Favour/Disfavour, allowing them to ask for help from their gods.

I have yet to playtest these resources, but on paper I am happy with how different they work for each class.

Warriors start with no resource, and gain more as they fight, while rogues start with full resources and deplete them as they go.

Wizards start with full resources also, but they are points rather than dice.

Clerics can go into Disfavour with their gods, while Wizards only can go to zero spell points.

And so on.

I feel the resources really emphasises the unique class "persona", and that is good. The question is if they are balanced, and I can almost guarantee that they are not, yet. But that is for the play tests to sort out :)

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