Wednesday 28 January 2015

Playtest 2: Gaining momentum...

Second round of play testing started with the players exploring the main hall of the dwarven mines and the treasury. The rogue quickly determined that the lock is a well made and tricky one, requiring one or several minutes of peace and calm to pick.

Simultaneously the elven barbarian kept lookout, and that was a good thing, because she saw first one, then the other, of the two doors open, and goblins pour out into the hall! The adventurers felt trapped, and I allowed them ample time to discuss what to do...


Thursday 8 January 2015

Playtest 1: Razor Hills treasury

Last night we had our very first play session ever! This is a short report on how it went.

Character creation

Character creation turned out to be swift, as is the goal. Because no one had really read the player's handbook a fair bit of rule explanation was needed, but that is minor.

The main point of concern was the fact that characters have a die type in their basic abilities rather than a fixed value. The way this is presented in the rules may have to be refined.

The characters are: Elven warrior with 5 hp, dwarven rogue with 3 hp.