The character creation process in Solum has not really been touched for a long time, and as we've started playtesting more now it feel like it's time to revisit it.
The basic idea is for it to be fast, with very few options to begin with, but to expand this gradually as you gain levels. Basically the game gets more complicated as you level up.
This is a good strategy because presumably the players also get more proficient as they play more, and it's makes it fun to level up when you get more and more options.