Friday, 25 September 2015

On the Razor's edge

After a summer break we are back with more Solum playtests. This time we started out in Razor's Edge, a rural small village on the border of civilisation. The adventurers crawled back after their ordeals in the Razor Hill mines, only to discover that all was not well in the little village...


Wednesday, 15 July 2015

The thing in the deeps

We finally managed to conclude the Treasury in Razor Hills! This session the adventurers started out in a tricky situation which had an abrupt ending, and then delved deeper, discovering The thing in the deeps, before crawling to the surface, and back to civilisation.

Friday, 10 July 2015

Summer rules fiddling

Due to real life happenings no playing has taken place for a few weeks. We are getting back to that soon though, but in the meantime I have fiddled with the rules, especially for player characters. Read the Player's Handbook alpha text here, and more Solum texts can be found here!


Wednesday, 10 June 2015

Rats, they got in!!!

As the characters were exploring the now abandoned eastern wing of the Razor hill mines they came upon a locked ironclad oak door...

Tuesday, 2 June 2015

A cancelled playtest leading to new ideas

Due to an unforeseen medical emergency with a friend tonight's play test involved the party moving five squares further into the mines of Razor Hill... And that's OK, real life comes first. But after having driven my wife to said friend's house to babysit while she went off to hospital, I had a sudden burst of creative energy, and plowed an hour or so of planning into Nectar, the sandbox module I have planned for Solum... And here is some more info, in the absence of a play test report.