As the characters were exploring the now abandoned eastern wing of the Razor hill mines they came upon a locked ironclad oak door...
Wednesday, 10 June 2015
Tuesday, 2 June 2015
A cancelled playtest leading to new ideas
Due to an unforeseen medical emergency with a friend tonight's play test involved the party moving five squares further into the mines of Razor Hill... And that's OK, real life comes first. But after having driven my wife to said friend's house to babysit while she went off to hospital, I had a sudden burst of creative energy, and plowed an hour or so of planning into Nectar, the sandbox module I have planned for Solum... And here is some more info, in the absence of a play test report.
Friday, 29 May 2015
What's the chance to survive a day in a dungeon?
It turns out that the players are overpowered since the change I made to monster damage. Read all about how I found out, tested it, and and came up with a solution.
Thursday, 28 May 2015
Spiders...
After last week's big fight the characters were hoping for a calm evening... Instead they were facing their gravest threat yet.
Wednesday, 20 May 2015
The end of the Skullcrushers, part 2
The situation is dire. The characters have just climbed down from the roof of the treasury, after having held it for about ten minutes against an onslaught of goblins. They now have their sights set on the chief of the Skullcrushers, a broad shouldered hulking gobling looming at the entrance to their territory.
Around the characters, fighting between the two goblin tribes continue as the advance...
This is part 2 of The end of the Skullcrushers playtest report, in which the combat comes to an end, and I discuss the good, bad and ugly of it all.
Around the characters, fighting between the two goblin tribes continue as the advance...
This is part 2 of The end of the Skullcrushers playtest report, in which the combat comes to an end, and I discuss the good, bad and ugly of it all.
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